world.entity.state

enter

multimethod

defsystem [(quote component.core/_)]

exit

multimethod

defsystem [(quote component.core/_)]

manual-tick

multimethod

defsystem [(quote component.core/_)]

pause-game?

multimethod

defsystem [(quote component.core/_)]

player-enter

multimethod

defsystem [(quote component.core/_)]

state-k

(state-k entity)

state-obj

(state-obj entity)